If you missed live stream or you want to watch matches that were not streamed live you can watch you can watch them at DotA 2 website and YouYube.
Thursday, 18 August 2011
Wednesday, 17 August 2011
Video From First DotA 2 Match
If you missed live stream for first DotA 2 match at Gamescone Tournament here are some videos:
First match was epic for the first ~20 minutes for me but then it stared laging live stream was down and English commentary was not working
First match was epic for the first ~20 minutes for me but then it stared laging live stream was down and English commentary was not working
Picking Screen
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Tournament,
Videos
Tuesday, 16 August 2011
DotA 2 Tournament Schedule
Long awaited DotA 2 tournament will start tomorrow (august 17.) at Gamescon Germany and it will end Sunday (august 21.)
First matches starts tomorrow at 10:00 GMT+2 (CET)
First matches starts tomorrow at 10:00 GMT+2 (CET)
Labels:
Latest,
Tournament
Sunday, 14 August 2011
Gamescom tournamen will be steamed live on Dota2.com
As we recently learned that Valve will be giving $1 mil to the wining team at games com. Former lead dev of DotA Allstars, IceFrog confirmed on Dota 2 forums that the tournament will be steamed on dota2.com in four languages. English, Russian, Chinese and German.
So, get ready on August 17, 2011 to watch it live.
So, get ready on August 17, 2011 to watch it live.
Tuesday, 2 August 2011
Thursday, 28 July 2011
Dota 2 coming soon to Steam
As Valve says Dota 2 will be soon delivered to Steam
Over time, more and more of the content on Steam will be delivered using this new system. Soon, Dota 2 will be delivered using it. In the meantime, if you’d like to try out this new content system....What they mean by soon? In month? GamesCom is knocking on their doors.
Wednesday, 27 July 2011
Game Modes Leaked
Another leaked info about DotA 2 his week. It is about game modes that will be available in DotA 2.
This leak is from anonymous source and it in not confirmed by Valve.
This leak is from anonymous source and it in not confirmed by Valve.
- Classic Mode: Nothing changes from WC3 Dota (same parameters and unfix-able WC3 bugs).
- Normal Mode: New orb effects system, bug fixes that cannot be fixed on old WC3 platform.
- Easy Mode: No XP loss from deny, no gold loss on death, etc.
- All Random All Mid: The name of this mode describes itself.
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Latest
Sunday, 24 July 2011
DotA 2 System Requirements Leaked
DotA 2 system requirements have leaked, DotA 2 is powered by Source Engine so system requirements are similar to all Valve's games.
DotA 2 Minimum System Requirements:
DotA 2 Minimum System Requirements:
- OS: Windows® 7 / Vista / Vista64 / XP
- Processor: Pentium 4 3.0GHz
- Memory: 1 GB for XP / 2GB for Vista
- Graphics: DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
- Hard Drive: At least 2.5 GB of free space
- Sound: DirectX 9.0c compatible sound card
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Latest
Thursday, 14 July 2011
DotA 2 So Far
As far as we know DotA 2 is an upcoming action fantasy strategy video game based on old but populat Warcraft 3 map Defend of the Ancient i.e. DotA.
Dota 2 is being developed by Valve. There is high possibility that game will be released in late 2011 (Q4), and it will be avaiable for Mac and Windows thought Steam.
DotA 2 features:
Player choose one of many heroes, depends on style of game(all-random, all-pick, etc). Two bases, Dire and Radiant (Scourge and Sentinel in Warcraft 3). Two teams, fighting to destroy main building in opposite base i.e. hostile one. With creep on their side, and stockpiles of gold to purchase powerful equipment and consumables. Level capacity will be 25.
In order to balance game, if some player leave or is being disconnected after some time he can come back, if not player will be replaced by AI. Same with AFK players. AFK players gets auto-disconnect and are replaced with AI.
Dota 2 is being developed by Valve. There is high possibility that game will be released in late 2011 (Q4), and it will be avaiable for Mac and Windows thought Steam.
DotA 2 features:
- In-Game Voice Chat
- Leaver AI Replacement
- Cool Heroes Voice
- Matchmaking System
- In-Game Rewards
- Coaching System
- Spectators Support
- New Graphic Engine(improved version of Source Engine)
- System of Reconnecting
Q&A by IceFrog:
Gameplay will be same as in Warcraft3 map, this will make DotA 2 familiar to all DotA players. lso DotA2 will have in-game tutorial mode witch will explain little things in game and there will be video tutorial explaining every hero.Player choose one of many heroes, depends on style of game(all-random, all-pick, etc). Two bases, Dire and Radiant (Scourge and Sentinel in Warcraft 3). Two teams, fighting to destroy main building in opposite base i.e. hostile one. With creep on their side, and stockpiles of gold to purchase powerful equipment and consumables. Level capacity will be 25.
In order to balance game, if some player leave or is being disconnected after some time he can come back, if not player will be replaced by AI. Same with AFK players. AFK players gets auto-disconnect and are replaced with AI.
Tuesday, 12 July 2011
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A: This was actually one of the very first things we added early on, before the game was stable, in order to help with testing. You’ll also be able to have a friend of similar skill level substitute for you in case you have to leave. Players that want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players.
Q: Can I still play with my friends from America even though I am European? (by Adam Mosley)
A: Yes, a lot of people have friends in different regions and we want to allow them to easily interact. One of the things that makes DotA special is how big the community is, so we will do our best to make it easy to connect and communicate with one another.
Q: How are you going to handle delay and lag between players? (by Alex)
A: This is something we are putting a lot of time and resources into. Minimizing delay to servers, along with optimizing networking code, is very important to being able to enjoy DotA on both a casual and competitive level. We’re expanding the Steam infrastructure around the world so the matchmaking service for DotA 2 is able to provide the lowest possible ping wherever you are playing. There will also be some uniquely located servers that are optimized regionally for handling longer distance matches.
Q: What kind of hardware requirements will the game have? (by S.Hong)
A: We don’t have an official minimum spec just yet. The goal is to make sure that people with older computers and the PCs at LAN centers will be able to support the game, while also allowing for newer computers to scale well.
Q: I heard there was going to be an AI feature for when a player leaves. Is there going to be an option to take direct control of the hero? (by Stephen)
A: The AI features will be optional to the players in the game. You can have teammates use it, send it to the base, or give it AI modes and behaviors to follow.
Q: Will there be anything like the AI maps in DotA or a “training mode” with difficulty levels? (by L.Pham)
A: Yes there will be bot support if you just want to play by yourself, or you can create a party of friends and fill the rest of the slots with bots. There are a variety of different settings you can use in order to configure the bots, ranging from selectable difficulty levels to specific behaviors that you want to practice against. For example, if you want to practice your lane control, you could configure the bots to be stronger at denying, last hitting, and harassing. We’ll also have some specially crafted challenge scenarios, similar to things like Pudge Wars, which I’ll elaborate on in the future.
Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay? (by Luciando)
A: You’ll be able to jump around to any point in the replay, add bookmarks for easy referencing, view detailed stats and graphs while the game is going, and watch through a specific player’s view (with regards to their camera movement). You’ll also be able to watch replays with friends if you want to review a game or learn from your mistakes. To aid videomakers, the replay system will have flexible camera angle and speed controls. There will also be a bunch of commentating and editing features you can add to your replays.
Q: Don’t you think you should make a lot of changes to the gameplay? (by Robert)
A: Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. You’ll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.
Q: Can you spectate an already ongoing DotA 2 game? (by Valo)
A: A lot of the game will be built around spectating and shoutcasting support. You will be able to join most ongoing games (unless the players marked it as private) and just watch them. You can join a game your friend is in, see what your favorite clan is doing, or simply pick a skill level and a hero you like and it will find you one to watch. We also have a system in place that automatically distributes the load to multiple servers so that the game itself won’t be affected by users joining to spectate. Our distribution network will allow us to support any number of users that want to watch, by dynamically assigning more servers to the task. There will also be special tags and search options to help you find live or old shoutcasted games. Shoutcasters will be able to operate as directors, so anyone watching will have his camera looking at the same things the shoutcaster is viewing. There is also an optional anti-cheat mechanism built in so that the game you are spectating can be time delayed by any amount of time to reduce potential abuse.
Q: Will you keep loyal to casting times like Torrent and will it still be possible to do the advanced tricks, like animation canceling, fog of war tricks we’ve learned, etc? (by Lycan)
A: Yes, those mechanics are implemented. They are a very integral part of the game and it wouldn’t feel the same without them.
Q: How will we manage replay files? (by Nikos)
A: They will be automatically saved with your identity online utilizing the Steam Cloud storage system, so you don’t have to worry about losing them. You’ll be able to use the replay browser tools to search, sort, tag, rank, and favorite them.
Q: Are you going to work on DotA after DotA 2 is released? (by Jack Lee)
A: I plan to keep DotA updated for as long as the community wants. That being said though, I think that DotA 2 represents the long term future for the game.
Q: How will development change with regards to your role, current beta testers, community feedback, etc? (by Basel)
A: All that stuff will remain the same, except that now I also get to work with the developers at Valve. All of our current playtesters and even contributors like Kunkka are helping. One of the most important things for me has always been getting input from the community. There will be a lot of opportunities, throughout the next year, to give your feedback on all the things we are working on, ranging from features to visuals.
Q: Are the upgraded graphics going to be distracting? New graphics are great, but when there’s too much, you can’t see what’s going on anymore. (by Lycan)
A: Gameplay is definitely the most important aspect, everyone on the team understands this concern. The number one priority is making sure players can quickly and easily tell what’s happening on the screen at all times. Fine tuning the right visual balance with each ability, effect, hero, etc., will be an ongoing process as the game is playtested and we get your feedback. A clean and understandable visual representation of the action is important to everyone from experienced players, spectators, to new players.
Q: Will I be able to help test DotA 2? (by Sing Liu)
A: There will certainly be an opportunity to get involved with beta testing DotA 2 and help us with your feedback. We’ll release more information about how to sign up in the future.
Q: Are you going to do anything to make it easier for new players to get into the game and feel welcome? (by Arvin)
A: Some of what makes it hard, in current DotA, stems from the lack of services around the game that can help foster a better relationship between players and that it’s hard for players to be matched up with equally skilled allies and opponents. Things like tutorials, matchmaking, AI bots, identity, coaching, and community contribution will go a long way to making it easier for new players to fit in.
Q: What hotkey setup will exist in DotA 2? (by Stany Kaff)
A: We have a few default templates that cover the most popular configurations, but you’ll also be able to fully customize them to your liking. You can customize it on a global level or on a per hero basis if you choose. The hotkey configuration will include everything, not just heroes and items, but also how you navigate in the game, control the camera, autocast, set control groups, etc. Your settings are saved to your identity online, so if you go to a LAN center you will not have to reconfigure your keys.